Thursday, 24 May 2007

XNA inside Windows Forms

XNA was designed to be as simple as possible to set up and use - it's main purpose was to take the low-level graphics device/DirectX initialisation and handling away from the game developer. However, this came at the price of usability, and anyone who's tried to use XNA inside standard Windows Forms will have to go back to the old Managed DirectX way and re-write all the low level code again, not to mention the handling of game components and services typically provided by the XNA game class. Forunately, Nuclex has released their XNA UserControl component to allow developers to easily integrate XNA into their Windows Forms applications - an absolute necessity when designing a complex map editor, and useful in other situations too.

You can download it here, along with a demo game (Pong).

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